Lord of the Rings Fellowship Of The Ring Game

Just re-posting since I love this game so much! I have been playing this as a solo game this July and hope to continue through August.

Every so often, a game sneaks up behind you like a Ranger in the wild and sweeps you off your feet—and this week, I found such a game. My friends had been whispering about it for a couple of weeks, but nothing could have prepared me for the magic of The Lord of the Rings: The Fellowship of the Ring – The Card Game (yes, that’s a long name—like most great tales, it needs the space).

We were four brave adventurers—myself, two elven-minded dreamers, and one rogue Hobbit. The game is a cooperative trick-taking adventure that follows the story line of the first book/movie in Tolkien’s legendary trilogy. But this isn’t just “play a card, win a trick.” Oh no. This is a journey—a beautifully crafted tension-filled journey from the Shire to the slopes of Mount Doom… well, just to the breaking of the Fellowship in this box, but you feel every shadow along the way.

You and your companions are members of the Fellowship, traveling through key scenes from The Fellowship of the Ring. The goal is simple, survive each leg of the journey by collectively playing tricks that meet specific scene objectives.

Each location is a chapter of the story. These are laid out in a linear track, each with its own beautifully illustrated card and rules text. Together, they form the spine of your shared quest.

Each player is dealt a hand of beautifully illustrated—but sadly, very thin—cards. The suits and numbers matter in classic trick-taking style, but what’s new here is that you’re not playing to win against each other, but to fulfill certain conditions that match the current chapter. Maybe only one person can win a trick this round. Maybe everyone has to win exactly one trick. Maybe a certain player must not win. The tension! The cooperation! The quiet groans when someone accidentally goes one pip too high and ruins the whole plan!


We began our journey among the green hills easing into the mechanics. The first few scenes act as gentle tutorials, with minimal threat but growing complexity. This was the moment I knew we had found something special.

This was the moment we all sat up straighter. The cards ramped up, the conditions tightened, and someone whispered, “This is actually kind of stressful.” But in that perfect way. We felt Gandalf’s pressure, the weight of the Watcher in the Water, and the whisper of shadow at our backs.

Our final chapters were filled with cautious optimism and the melancholy of impending parting. As Frodo slipped away with Sam we just managed to complete the final objective with our last two cards. Two. We high fived. We cheered. We just sat there, breathless and smiling.

It’s elegant without being overstuffed. It’s fast (under an hour!) but feels epic. Every chapter feels distinct, and the shared puzzle-solving is simply delicious. My only gripe? The cards are a bit thin and glossy. This is a game that will get played often—and it deserves sleeves. Protect your Fellowship, friends. I bought a copy immediately after finishing our game night. I walked in a guest and walked out a member of the Fellowship. It’s that good. And now, my sleeves are ready, my hobbit heart is full, and I’m already plotting who to play it with next.

Whether you’re a die-hard Tolkien fan or just love a good shared brain-burner of a game, The Lord of the Rings: The Fellowship of the Ring Trick-Taking Game is a must-play. Until next time, may your cards fall ever in your favor.

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