
There is a particular kind of wandering that happens at a convention, where the noise hums just beneath everything and the tables seem to call out in little clusters of color and motion. I had been looking, not for anything grand, but simply for a quiet corner to settle into, a small space where a game might unfold gently among the bustle.

It was there, tucked into one of those softer edges of the room, that I found Cantankerous Cats.
At first, it seemed almost too charming to be anything but calm. A house, a Hoomin, a gathering of cats, each with their own quiet place at the table. You begin by collecting affection, and there is something about that idea that feels warm and steady, like a cat curled into a patch of sunlight. You build these small stores of care, these little tokens of comfort, and for a moment it feels as though the game might remain in that gentle space.
But cats, as it turns out, are rarely content to leave things undisturbed.
The affection you gather does not stay soft for long. It shifts, transforms, and becomes something far more mischievous. A careful collection of hearts becomes the means to create chaos, and the table begins to change. What felt like a quiet corner becomes something lively, unpredictable, and just a little bit unruly.

There is a rhythm to it that feels almost like watching a cat decide what to do next. One moment still, the next full of motion. You gather, you wait, and then you act, sometimes with intention and sometimes with a kind of gleeful spontaneity. And just when you feel certain of your place, another cat intervenes, quick as a flick of a tail, and everything shifts again.
What I found most delightful was how the game allowed each player to become their own kind of cat. Some held tightly to their affection, building it carefully as though it were something precious. Others seemed content to spend it the moment they could, chasing mischief wherever it might lead. And somewhere in between, there was always that quiet sense that no plan would remain untouched for long.

There is also a curious turning point, a moment when a cat finds itself no longer within the comfort of the house. It does not feel like failure so much as a change in the story. The world opens in a different way, and the game continues, a little wilder, a little less certain, but no less engaging. It is the sort of shift that feels very true to the nature of cats themselves, who rarely see boundaries as anything more than suggestions.

I had the chance to play this in the midst of the convention, and I found myself wanting to preserve the flow of the table rather than interrupt it. So the photographs you see were taken afterward, once the game had settled and the players had drifted on to their next adventures. Most of them are of small groups of cards and pieces, gathered together in quiet arrangements. They feel a bit like the remains of a story just told, hints of what had happened rather than the moments themselves.

Looking at them later, I could almost trace the path of the game in those little clusters. A place where affection had gathered, a moment where mischief must have taken hold, a shift where something unexpected had changed the course of everything. They are gentle reminders that even in a lively space, a small story can unfold in its own time.
Cantankerous Cats is not the quiet game I thought I had found when I first settled into that corner. But it is, in its own way, exactly what I was hoping for. It carries a kind of warmth beneath its chaos, a sense that even the most mischievous moments are part of something shared and joyful.

And sometimes, in the middle of a busy convention, that is exactly the kind of story worth finding.
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