Machi Koro

Machi Koro 2 is one of my favorite games and I wanted to see where it all began, go I played the original. In Machi Koro, we each start with a humble Wheat Field and a Bakery, the seeds from which our burgeoning metropolises will grow.

Our toolkit comprises a pair of dice, a few starting coins, and dreams as big as the sky. The essence of gameplay is straightforward. You roll the dice, earn income based on the buildings in your city that match the roll, and use that income to purchase new buildings, each with its own unique way of boosting your city’s economy.

Victory in Machi Koro is claimed by the first player to construct all four of their landmark buildings. It’s a race against time and against each other, as we each strive to out-build and out-strategize our opponents. The win condition is as much about smart investment as it is about the whims of fate, carried on the wings of the dice.

Reflecting on my time with Machi Koro, I’m reminded of the game’s pure and simple charm. It’s a game of highs and lows, of cheers and groans, as fortunes are made and lost with each roll of the dice. It’s a game that welcomes you with open arms, offering a blend of strategy, luck, and the joy of watching your city come to life before your eyes. Whether you’re new to the world of Machi Koro or a seasoned mayor returning to your roots, the original game holds a timeless appeal, a testament to the power of building dreams, one roll at a time.

So, whether you’re crafting your first wheat field or placing the final piece on your train station, remember that the joy of Machi Koro lies not just in the victory, but in the journey—the laughter, the strategy, and the shared moments that bloom around the table. Here’s to building cities and memories, one dice roll at a time. I still prefer the newer version, but it was nice trying out this game.

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